Groover

Groover

Groover is an online platform, record label and distributor, connecting artists and musicians with music professionals and media outlets. The service was founded in 2018 in France and operates from offices in Paris and New York. The platform has over 3,000 active contacts, including SPIN Magazine and Sofar Sounds. Groover uses a micro-payment model. Among the platform's over 500,000 regular users are record labels such as Ninja Tune, Ba Da Bing Records, Dance To The Radio, Roche Musique, Wagram Music, Secret City Records, and artists including Bonobo, Michael Bolton, Aloe Blacc, Haddaway, Passenger, La Femme and Chinese Man. == History == Groover was launched at the MaMA Music Convention in October 2018. It was co-founded by Dorian Perron, Romain Palmieri, and Rafaël Cohen while they were students at UC Berkeley. Initially growing in France, the company has expanded to the United States, Canada, the United Kingdom, Brazil, Italy, and elsewhere in Europe. In March 2019, Groover was part of the Business France delegation at the South by Southwest (SXSW) festival. In June 2019, Groover raised €1.3 million from various angel investors. In April 2021, Groover acquired the platform Soonvibes, which had 70,000 users at the time, in order to strengthen its community in the electronic music space. In November 2021, Groover announced a €6 million funding round from Bpifrance Creative Industries and Partech. Between 2023 and 2025, Groover entered strategic partnerships with major artist service providers, including CD Baby, TuneCore, SoundCloud, UnitedMasters, Symphonic Distribution, Audiomack and SACEM. In February 2024, Groover announced a Series A funding round of $8 million from OneRagTime, Trind, Techmind, and Mozza Angels. == Function == Using a micro-payment system, professionals listen to tracks and provide written feedback. These professionals retain full editorial independence and are under no obligation to share the track or contact the artist. == Awards == 2nd Prize for Music Innovation 2023 from the Centre national de la musique (France) "Future Creator" Award at the Petit Poucet Competition 2019 Jury's Special Mention at the MaMA Invent 2019 competition 1st Prize for Digital Initiative in Culture, Communication & Media 2019 awarded by Audiens "Start-up of the Year" at the Social Music Awards 2020 French American Entrepreneurship Award 2022 at the French Consulate in New York

Super app

A super app or super-app (also known as an everything app) is a mobile or web application that can provide multiple services including payment and instant messaging services, effectively becoming an all-encompassing, self-contained, commerce and communication online platform that embraces many aspects of personal and commercial life. Notable examples of super apps include Tencent's WeChat in China, Tata Neu in India, Grab in Southeast Asia and Max in Russia. For end users, a super app is an application that provides a set of core features while also giving access to independently developed miniapps. For app developers, a super app is an application integrated with the capabilities of platforms and ecosystems that allows third-parties to develop and publish miniapps. == History == The super app term was first used to describe WeChat when it combined the instant messaging service with the digital wallet function. Recognition of WeChat as a super app stems from its combination of messaging, payments, e-commerce, and much more within a single application, making it indispensable for many users. WeChat's establishment of the super app model has led companies like Meta to try to build similar applications outside of China. In India, Tata Group has announced that it is currently developing a super app named Tata Neu. Major Indian companies like Paytm, PhonePe, and ITC Maars also have apps in development that might constitute super apps. In Southeast Asia, Grab and Gojek lay claim to the super app classification despite lacking many of the features offered by WeChat. Accordingly, growth-stage companies like Shopee, Traveloka, and AirAsia have also expanded the range of services offered by their respective applications. == Notable examples == === Alipay === Alipay is a third-party mobile and online payment platform established in Hangzhou, China in February 2004 by Alibaba Group and its founder Jack Ma. It operates in association with Ant Group, an affiliate company of the Chinese Alibaba Group. === Gojek === Gojek is an Indonesian on-demand multiservice digital platform and fintech payment super app. Established in Jakarta in 2010, as a call center to connect consumers to courier delivery and two-wheeled ride-hailing services, it launched its mobile app in 2015 with four services: GoRide, GoSend, GoShop, and GoFood, which has since expanded to offer over 20 services. In 2021, it merged with another Indonesian unicorn, Tokopedia, forming the decacorn GoTo Gojek Tokopedia. === Grab === Grab is a Southeast Asian technology company headquartered in Singapore and Indonesia. Founded in 2012 as the MyTeksi app in Kuala Lumpur, Malaysia, it expanded the following year as GrabTaxi, before moving its headquarters to Singapore in 2014 and rebranding officially as Grab. In addition to ride-hailing and transportation services, the company's mobile app also offers food delivery and digital payment services. === Max === Max is a messenger from the Russian company VK, positioned as a super app. The application combines messaging, calls, and channels features with the integration of additional services: payments, miniapps, taxi ordering, deliveries, and other everyday services are available within a single interface. The goal is to unite communication and routine tasks in a unified ecosystem. === Tata Neu === Tata Neu is a multipurpose super app, developed in India by the Tata Group. It is the country's first super app. The app was launched to coincide with the start of a 2022 Indian Premier League cricket match. === WeChat === WeChat is a Chinese multipurpose instant messaging, social media and mobile payment app. First released in 2011, it became the world's largest standalone mobile app in 2018, with over 1 billion monthly active users. WeChat provides text messaging, hold-to-talk voice messaging, broadcast (one-to-many) messaging, video conferencing, video games, the sharing of photographs and videos and location sharing. === X === X is an American social network, originally known as Twitter from its launch through 2023. Prior to his acquisition of the service, new owner Elon Musk stated that he planned for Twitter to become an "everything app" known as "X"; in 2023, the service added an AI chatbot known as "Grok" as well as integrated job search tools known as "X Hiring". In January 2025, X announced its intent to offer a digital wallet service in the future. Later in the year, X revamped its direct messaging system as "Chat". == Criticism == Although apps that fit the super app classification can offer users a wider variety of services in comparison to single-purpose alternatives, internet regulators in regions such as the US and Europe have become more concerned about the overall power of the technology industry and have become more critical of companies developing such apps. In China, WeChat and other local firms have been ordered to open up their platforms to rivals by local regulators. There are also reports that suggest it might be difficult to replicate WeChat's super app model. This stems partly from the peaking of smartphone penetration rates in many regions worldwide, which has led to overcrowded app stores and tighter restrictions on targeted advertising as regulators assert more control over the companies. From a technical viewpoint, single-purpose apps are comparatively faster, more responsive and easier to navigate than super apps, which helps improve the overall user experience. Super-apps are also likelier to store larger amounts of personal data to facilitate the delivery of their services, so users run a greater risk of becoming victims of severe data breaches. In 2020, this unfolded with Tokopedia, which had the data of 91 million of its users stolen and shared by crackers. It has also been noted that a user who loses access to their account or is banned from a super app generally loses access to multiple real-life services and digital applications; the Chinese government has used this approach to penalize people who shared the photos of the Sitong Bridge protest.

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Bonnie Webber

Bonnie Lynn Nash-Webber (born August 30, 1946) is a computational linguist. She is an honorary professor of intelligent systems in the Institute for Language, Cognition and Computation (ILCC) at the University of Edinburgh. == Education and career == Webber completed her PhD at Harvard University in 1978, advised by Bill Woods, while at the same time working with Woods at Bolt Beranek and Newman. == Career and research == Webber was appointed a professor at the University of Pennsylvania for 20 years before moving to Edinburgh in 1998. She has many academic descendants through her student at Pennsylvania, Martha E. Pollack. After retiring from the University of Edinburgh in 2016, she was listed by the university as an honorary professor. === Publications === Webber's doctoral dissertation, A Formal Approach to Discourse Anaphora, used formal logic to model the meanings of natural-language statements; it was published by Garland Publishers in 1979 in their Outstanding Dissertations in Linguistics Series. With Norman Badler and Cary Phillips, Webber is a co-author of the book Simulating Humans: Computer Graphics Animation and Control (Oxford University Press, 1993). With Aravind Joshi and Ivan Sag she is a co-editor of Elements of Discourse Understanding, with Nils Nilsson she is co-editor of Readings in Artificial Intelligence, and with Barbara Grosz and Karen Spärck Jones she is co-editor of Readings in Natural Language Processing. === Awards and honours === Webber was appointed a Founding Fellow of the Association for the Advancement of Artificial Intelligence (AAAI) in 1990, and was elected a Fellow of the Royal Society of Edinburgh (FRSE) in 2004. She served as president of the Association for Computational Linguistics (ACL) in 1980, and became a Fellow of the Association for Computational Linguistics in 2012, "for significant contributions to discourse structure and discourse-based interpretation". In 2020, she was awarded the Association for Computational Linguistics Lifetime Achievement Award.

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Ontology learning

Ontology learning (ontology extraction, ontology augmentation generation, ontology generation, or ontology acquisition) is the automatic or semi-automatic creation of ontologies, including extracting the corresponding domain's terms and the relationships between the concepts that these terms represent from a corpus of natural language text, and encoding them with an ontology language for easy retrieval. As building ontologies manually is extremely labor-intensive and time-consuming, there is great motivation to automate the process. Typically, the process starts by extracting terms and concepts or noun phrases from plain text using linguistic processors such as part-of-speech tagging and phrase chunking. Then statistical or symbolic techniques are used to extract relation signatures, often based on pattern-based or definition-based hypernym extraction techniques. == Procedure == Ontology learning (OL) is used to (semi-)automatically extract whole ontologies from natural language text. The process is usually split into the following eight tasks, which are not all necessarily applied in every ontology learning system. === Domain terminology extraction === During the domain terminology extraction step, domain-specific terms are extracted, which are used in the following step (concept discovery) to derive concepts. Relevant terms can be determined, e.g., by calculation of the TF/IDF values or by application of the C-value / NC-value method. The resulting list of terms has to be filtered by a domain expert. In the subsequent step, similarly to coreference resolution in information extraction, the OL system determines synonyms, because they share the same meaning and therefore correspond to the same concept. The most common methods therefore are clustering and the application of statistical similarity measures. === Concept discovery === In the concept discovery step, terms are grouped to meaning bearing units, which correspond to an abstraction of the world and therefore to concepts. The grouped terms are these domain-specific terms and their synonyms, which were identified in the domain terminology extraction step. === Concept hierarchy derivation === In the concept hierarchy derivation step, the OL system tries to arrange the extracted concepts in a taxonomic structure. This is mostly achieved with unsupervised hierarchical clustering methods. Because the result of such methods is often noisy, a supervision step, e.g., user evaluation, is added. A further method for the derivation of a concept hierarchy exists in the usage of several patterns that should indicate a sub- or supersumption relationship. Patterns like “X, that is a Y” or “X is a Y” indicate that X is a subclass of Y. Such pattern can be analyzed efficiently, but they often occur too infrequently to extract enough sub- or supersumption relationships. Instead, bootstrapping methods are developed, which learn these patterns automatically and therefore ensure broader coverage. === Learning of non-taxonomic relations === In the learning of non-taxonomic relations step, relationships are extracted that do not express any sub- or supersumption. Such relationships are, e.g., works-for or located-in. There are two common approaches to solve this subtask. The first is based upon the extraction of anonymous associations, which are named appropriately in a second step. The second approach extracts verbs, which indicate a relationship between entities, represented by the surrounding words. The result of both approaches need to be evaluated by an ontologist to ensure accuracy. === Rule discovery === During rule discovery, axioms (formal description of concepts) are generated for the extracted concepts. This can be achieved, e.g., by analyzing the syntactic structure of a natural language definition and the application of transformation rules on the resulting dependency tree. The result of this process is a list of axioms, which, afterwards, is comprehended to a concept description. This output is then evaluated by an ontologist. === Ontology population === At this step, the ontology is augmented with instances of concepts and properties. For the augmentation with instances of concepts, methods based on the matching of lexico-syntactic patterns are used. Instances of properties are added through the application of bootstrapping methods, which collect relation tuples. === Concept hierarchy extension === In this step, the OL system tries to extend the taxonomic structure of an existing ontology with further concepts. This can be performed in a supervised manner with a trained classifier or in an unsupervised manner via the application of similarity measures. === Frame and Event detection === During frame/event detection, the OL system tries to extract complex relationships from text, e.g., who departed from where to what place and when. Approaches range from applying SVM with kernel methods to semantic role labeling (SRL) to deep semantic parsing techniques. == Tools == Dog4Dag (Dresden Ontology Generator for Directed Acyclic Graphs) is an ontology generation plugin for Protégé 4.1 and OBOEdit 2.1. It allows for term generation, sibling generation, definition generation, and relationship induction. Integrated into Protégé 4.1 and OBO-Edit 2.1, DOG4DAG allows ontology extension for all common ontology formats (e.g., OWL and OBO). Limited largely to EBI and Bio Portal lookup service extensions.

Small language model

Small language models or compact language models are artificial intelligence language models designed for human natural language processing including language and text generation. They are smaller in scale and scope than large language models. A large language model typically contains hundreds of billions of training parameters, with some models exceeding a trillion parameters. This substantial parameter count enables the model to encode vast amounts of information, thereby improving the generalizability and accuracy of its outputs. However, training such models demands enormous computational resources, rendering it infeasible for an individual to do so using a single computer and graphics processing unit. Small language models, on the other hand, use far fewer parameters, typically ranging from a few thousand to a few hundred million. This make them more feasible to train and host in resource-constrained environments such as a single computer or even a mobile device. Most contemporary (2020s) small language models use the same architecture as a large language model, but with a smaller parameter count and sometimes lower arithmetic precision. Parameter count is reduced by a combination of knowledge distillation and pruning. Precision can be reduced by quantization. Work on large language models mostly translate to small language models: pruning and quantization are also widely used to speed up large language models. == Models == Some notable models are: Below 1B parameters: Llama-Prompt-Guard-2-22M (detects prompt injection and jailbreaking, based on DeBERTa-xsmall), SmolLM2-135M, SmolLM2-360M 1–4B parameters: Llama3.2-1B, Qwen2.5-1.5B, DeepSeek-R1-1.5B, SmolLM2-1.7B, SmolVLM-2.25B, Phi-3.5-Mini-3.8B, Phi-4-Mini-3.8B, Gemma3-4B; closed-weights ones include Gemini Nano 4–14B parameters: Mistral 7B, Gemma 9B, Phi-4 14B. Phi-4 14B is marginally "small" at best, but Microsoft does market it as a small model. == Language model with small pre-training dataset == Traditional AI language systems need enormous computers and vast amounts of data. Pre-training matters, even tiny models show significant performance improvements when pre-trained performance increases with larger pre-training datasets. Classification accuracy improves when pre-training and test datasets share similar tokens. Shallow architectures can replicate deep model performance through collaborative learning.